function ngdomSpriteScenery(x, y, src, layer) {
	ngdomSpriteScenery.prototype.base.constructor.call(this, x, y);
	this.touchDamage = 0;
	this.speed = 1;
	this.direction = 1;
	this.moveSpeed = 0;
	this.arriveEarlyStayLate = true;
	this.layer = layer || 1;
	this.cssClass = 'scenery';
	if (src) this.sprites = { main: { src: src, flip: false, cssClass: '' }, initialized: true };
}
ngdomSpriteScenery.inherits(ngdomSprite);
ngdomSpriteScenery.prototype.loop = function () {
};
ngdomSpriteScenery.prototype.behave = function () { 
};
ngdomSpriteScenery.prototype.move = function () { 
};